显示标签为“3D”的博文。显示所有博文
显示标签为“3D”的博文。显示所有博文

2025年10月5日星期日

3D Art - Week07 - Simple Crate and Barrel Part 3

 Final:




This time the workflow was mainly painting the textures in Substance Painter, pushing for a stylized look. I imagined it as a wooden crate used for maritime shipping, so I added water stains and grime. Since it would stay in a damp, water-rich environment, it wouldn't accumulate much dust. In Unreal, I simply followed Substance Painter's standard packed-map export workflow and assigned the textures accordingly.



2025年9月29日星期一

3D Art - Week06 - Simple Crate and Barrel Part 2

 Final:


This week’s main task is to learn how to create a game-resolution model. Because of performance constraints, games usually don’t use high-poly models directly; instead, we bake high-poly detail onto a low-poly mesh to optimize performance. In Maya, we can retopologize the model using the Quad Draw tool. After retopo, we unwrap the UVs, then in Substance Painter bake the high-poly data onto the low-poly. Since bakes can introduce artifacts, I manually fixed the normal-map errors in Substance Painter.


Zbrush:




Maya:


Rizom UV:



Substance Painter:

Baked Mesh Map:


Normals Problem:


Fix Normals:


Final:




Unreal:












2025年9月15日星期一

3D Art - Week04 - Modular Environmental Creation Part 3

 Sculpting Reference


Rendering Shots In Zbrush


Importing From Zbrush Into Unreal (Nanite)



Adding Complexity To Our Sequencer Shots

  For some of the objects, I do not use sequencer for helping do the movement, because I just want it to move periodicly. So I use BluePrints to help me to do that. For example, the Rect Lights in the air.



Movie Render Queue Set Up

Result:






2025年9月8日星期一

3D Art - Week03 - Modular Environmental Creation Part 2

 Adding Booleans Cuts To The Shapes


Creating An Emissive Material
   I do know that the Unreal has a node called Fresnel, but I'm tring to get used to the Unreal material system, so I did what I was doing in Unity, build my own Fresnel Node.


Simple Rotation Blueprint

Level Blueprints

       Universal One

Setting Character Movement 
(Walk Speed And Max Jump Height)

Setting Up Lighting And Atmosphere




Setting To Take True Fullscreen Screen Shots


Final Result


2025年9月1日星期一

3D Art - Week02 - Modular Environmental Creation Part 1

  This is the first formal week that I try to use unreal to build something. I think I have learnt a lot from Nick's tutorials.

  First of all, I import Mannequin from UE5 to Maya as my scale tools. It's really important to have the right scale in Maya.


  Secondly, I try my best to build my first proxy objects in Maya.

 After that I beveled them to make them look better.

 Then, I import them into UE5. In order to make it easier to build my scene. I create the some blueprints prefabs.



It's also important to note that, in order to make it look better, with the standard lit shader in Unreal, I create the materials for my objects.


At last,  I created the high quality screen shots in Unreal.



2025年8月22日星期五

My First Head In Zbrush

 


This is my firt time to use Zbrush, I create a head! But I dont think it's for me. Maybe I will only use it to add some details to some of my 3D models in the future.