Sculpting Reference
Rendering Shots In Zbrush
Importing From Zbrush Into Unreal (Nanite)
Adding Complexity To Our Sequencer Shots
For some of the objects, I do not use sequencer for helping do the movement, because I just want it to move periodicly. So I use BluePrints to help me to do that. For example, the Rect Lights in the air.
Movie Render Queue Set Up


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