Comfy Houdini
I really like Houdini as a tool. It’s extremely reusable, and I once saw someone doing something similar on Bilibili, but I felt it wasn’t convenient enough. So I wanted to build my own version to speed up the workflows I already use. PCG workflows actually match ComfyUI’s workflow style very well. If we can run some AI nodes directly inside Houdini and combine them with Houdini’s native nodes, it clearly can boost our efficiency and let us create many different workflows. Especially with Houdini 21.0, the new COP is very powerful — in some cases it can even replace Substance Designer for generating certain procedural textures.
AI is really good at accelerating traditional pipelines, especially for concept design, where it can quickly generate a lot of ideas and help open up your thinking. For 3D, AI is already completely usable for distant background assets, and some of the models generated by Hunyuan 3.0 are almost good enough for mid-ground use. The speed of progress is really fast. As a tool, AI is honestly great. I’m really looking forward to Tencent releasing 3.0 so I can deploy it locally and play with it (still wishing for it).
At the same time, because ComfyUI’s official API examples are already based on sending data over the network, I combined it with Tailscale to set up easy remote calls. Having my own little AI render farm feels really nice — I didn’t expect the knowledge I learned from game streaming remote setups to be useful here too.