2025年9月1日星期一

3D Art - Week02 - Modular Environmental Creation Part 1

  This is the first formal week that I try to use unreal to build something. I think I have learnt a lot from Nick's tutorials.

  First of all, I import Mannequin from UE5 to Maya as my scale tools. It's really important to have the right scale in Maya.


  Secondly, I try my best to build my first proxy objects in Maya.

 After that I beveled them to make them look better.

 Then, I import them into UE5. In order to make it easier to build my scene. I create the some blueprints prefabs.



It's also important to note that, in order to make it look better, with the standard lit shader in Unreal, I create the materials for my objects.


At last,  I created the high quality screen shots in Unreal.



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