This is the first formal week that I try to use unreal to build something. I think I have learnt a lot from Nick's tutorials.
First of all, I import Mannequin from UE5 to Maya as my scale tools. It's really important to have the right scale in Maya.
After that I beveled them to make them look better.
Then, I import them into UE5. In order to make it easier to build my scene. I create the some blueprints prefabs.







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