Final:
This time the workflow was mainly painting the textures in Substance Painter, pushing for a stylized look. I imagined it as a wooden crate used for maritime shipping, so I added water stains and grime. Since it would stay in a damp, water-rich environment, it wouldn't accumulate much dust. In Unreal, I simply followed Substance Painter's standard packed-map export workflow and assigned the textures accordingly.
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