2025年9月8日星期一

3D Art - Week02 - Modular Environmental Creation Part 2

 Adding Booleans Cuts To The Shapes


Creating An Emissive Material
   I do know that the Unreal has a node called Fresnel, but I'm tring to get used to the Unreal material system, so I did what I was doing in Unity, build my own Fresnel Node.


Simple Rotation Blueprint

Level Blueprints

       Universal One

Setting Character Movement 
(Walk Speed And Max Jump Height)

Setting Up Lighting And Atmosphere




Setting To Take True Fullscreen Screen Shots


Final Result


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