Introduction
This sprint was slightly affected by illness. Fortunately, most of my assigned work had already been completed, so the overall impact was manageable. I also coordinated the integration with Rag and Jules, and the water effect has now been refined to a good state. The next step will likely be to sync with the lighting artist, as the scene currently appears somewhat too dark.
During this sprint, I also fixed a bug in the procedural sparkle effect: the sparkles were moving in an overly uniform and predictable pattern. This has now been corrected, and it turned out to be a minor issue.
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