2026年6月30日星期二

Common Art - Summer- Sprint #4

 

Introduction

Since I was not assigned a new task for this sprint, this round focused on refining the result from the previous sprint and adding more detail. My current goal is to keep polishing the overall effect.


Water

Caustics

Compared with the last update, I found one issue in the water caustics: during certain moments, the effect would become noticeably brighter because of the opposing UV flow. I adjusted several parameters to prevent that brightness spike, and after the refinement the caustics now feel much smoother.


Waterfall

Splash


Before the last class, my main focus was researching VFX in Niagara. Since I have relatively little experience creating VFX, I spent some time studying the workflow. I have now created a splashing-water effect and added a simple mist layer. The current result already looks quite good, but I did not have time to build the scaling logic yet. I will decide whether to add that feature in the next sprint based on what the effect needs.


P4V



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