2026年5月17日星期日

Common Art - Summer- Sprint #1

 VFX

There were not many tasks assigned to the Technical Artists during this sprint. My first task was to make sure the VFX created last semester could run reliably in our project. I organized and moved the VFX into the project, simplified the exposed parameters, and improved the adjustment workflow so that all artists can quickly use the effect.





Master Materials

In addition, Raghavendra and I were responsible for creating the Master Materials. The basic Master Materials have now all been integrated into the project.



Emissive Breathing

After finishing the basic setup, I also worked on a special technical art experiment. I created a GPU-based timer that does not rely on CPU control, which makes it very performance-friendly, and integrated it into the emissive material. This allows artists to freely adjust the emissive breathing effect, including customizing the glow duration and the interval between glow cycles.




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